Teaching and Learning Community: Capstone Experiences Purpose: To create a community of practitioners invested in providing learners a cumulative learning experience that integrates learning across the curriculum and promotes the development of the whole person. To share what we learn and what we do with our colleagues. Essential questions: How do we ensure the capstone…

Read More 2017-18 Teaching and Learning Community Fellows Program Goals

Collaborative learning occurs at many scales, from quick discussion prompts to semester-long projects. Talk through readings that explore the nuances of collaborative learning with your colleagues at this reading group. Together these two readings help us understand different types of collaborative learning and the strengths of each. Barkley, E. and Cross, Patricia. (2014). Collaborative Learning…

Read More Reading Group – Collaborative Learning

Syllabus has just published its latest (Spring 2017) issue at http://www.syllabusjournal.org/syllabus. We invite you to review the Table of Contents here and then visit their website to review articles and items of interest. The Spring 2017 issue contains exciting and innovative entries for (often interdisciplinary) syllabi and courses in the fields of social sciences, psychology, modern languages,…

Read More New Issue of Syllabus Journal

CATL and the Instructional Development Council are pleased to announce our 2017 Student Nominated Teaching Award (SNTA) Winners: Professors Levintova & Olson Hunt. Associate Professor Katia Levintova of Democracy and Justice Studies, Global Studies, and Political Science is the winner of the Experienced Teacher Award. Students praise Professor Levintova’s dedication to students and her clear passion for…

Read More Student Nominated Teaching Award Winners

“Gamification” generally refers to the translation of game elements, mechanics, and dynamics for use in other areas—and often with the end goal of increasing engagement. When used in education, gamification takes on a unique form and raises an additional set of questions, which we will explore through these readings and lively discussion. This discussion’s follow-up…

Read More Reading Group – Gamification

This first series of readings asks instructors to consider how we move beyond seeing digital devices as distractions, and to question whether or not students who are supposedly “digital natives” know how to engage their devices to enhance learning. This informal discussion will be followed by a workshop designed to help instructors find ways to…

Read More Reading Group – Digital Natives

2017’s institute focused on a range of issues in higher ed. The institute was made up of four sessions, each of which allowed guests to pick from three workshops. See the schedule here for more detailed session information. Contact CATL to follow-up or learn more about any of the topics covered.

Read More IDI Archive – January 19, 2017